This simple early prototype was developed just for fun during one weekend. Of course, I was using some of components developed by me for other projects... An of course I was dreamed that may be time later I will develop something like steampunk
game... But now this is just the good sample of "POC (Proof Of Concept)
" application. It contains simple "developers art", based on standard 3d primitives. It is very far from final art but allows to do some development without artists, concretize some details to artists and them replace 3d models when art will be finished.
Its list of features is very short:
you can move camera
(view point) around the tower with left mouse button pressed and change the distance
between camera and tower with mouse wheel
you can rotate
your camera with right mouse pressed to look at different directions
you can move the enemy
with keyboard: arrows Up/Down/Left/Right to move enemy forward/backward/left/right, "W" and "X" to fly it Up and Down, "S" to move to some starting position
You can make the shot
with "space" button.
But this simple application internally has easy extensible architecture
like "real" game automatic megacanon place of arms at Mars with towers close to this "aerial house
Tower contains the
"radar" to detect enemies and their positions while enemies are still in visibility of radar;
- "engine" to rotate turret horizontally
and "engine" to rotate turret upright
- "turret commander" to receive reports from "radar" and other "devices", take decisions and send orders to different "devices"
... and some other components to imitate the work of crew of this supercannon ...